﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Phoenix.Xna.Framework.Components.Compositors
{
    public interface ICompositor : IDrawableComponent
    {
        Vector2 Origin { get; set; }
        Color Color { get; set; }
        SpriteEffects Effect { get; set; }
        float LayerDepth { get; set; }
        SpriteBatch SpriteBatch { get; set; }
    }
}
